Purpose
This page explains how enforcement functions and what players can expect when rules, disputes, or escalations arise. It clarifies that enforcement follows process — not impulse.
Enforcement Philosophy
Enforcement is system-driven. Staff enforce systems; they do not decide outcomes. Roleplay is allowed to play out, and decisions are made through lawful authority and established processes.
During Active Roleplay
- Staff observe quietly
- Roleplay continues without interruption
- No teleporting, freezing, or verdicts
Intervention is minimal and deliberate, reserved for clear disruption, system failure, or player safety.
When Rules Are Involved
- Only necessary pauses occur
- Clarifications may be provided
- Evidence is preserved
- Documentation is created
In-character disputes are not resolved out of character.
Referral, Not Resolution
Most enforcement actions result in referral rather than immediate judgment. Matters may route to courts, department command, canon review, or the appeals process.
Role of Courts
Courts decide arrest validity, escalation disputes, sentencing, evidence challenges, and appeals. Staff facilitate access to courts — they do not replace them.
Appeals as a Safeguard
Appeals exist as a mandatory safeguard. Players may appeal improper arrests, excessive escalation, procedural violations, or staff actions that affected outcomes.
What Enforcement Is Not
Enforcement is not arbitrary, personal, reactive, or punitive by default. It exists to maintain fairness and consistency.
Final Enforcement Statement
Enforcement in Keystone Region follows systems, not personalities. Roleplay comes first. Outcomes are decided lawfully. Disputes are reviewable.
Systems guide action.
Courts decide outcomes.
Appeals protect fairness.