Roleplay Standards

PUBLIC RULES · SECTION 2
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Roleplay Standards

Keystone Region RP is realism-first. Your character is human—fear, injury, stress, and consequences must be roleplayed consistently.

Realism baseline
Believable choices, grounded reactions, consistent consequences.
Value your life
Fear, hesitation, and compliance are often realistic outcomes.
Scene commitment
Don’t disengage to dodge consequences—finish the RP.

2.1 Realism Is the Baseline

All roleplay in the Keystone Region must be grounded in realism. Your character is human, subject to fear, injury, stress, and consequences. Act believably for the situation and respect physical and emotional limits.

Expected:
  • Believable decision-making
  • Consistent character behavior
  • Accepting realistic outcomes

2.2 Valuing Life

Characters must value their life and the lives of others at all times. Charging danger, ignoring credible threats, or acting invincible is not acceptable RP.

Looks like:
  • Fear and hesitation when threatened
  • Compliance when realistically overpowered
  • Avoiding reckless, suicidal behavior
Not allowed:
  • Ignoring threats or acting “bulletproof”
  • Charging armed opponents with no cause
  • Suicidal actions to “win” a scene

2.3 Injury & Medical Roleplay

Injuries must be roleplayed according to severity. Gunshots, major crashes, and assaults have lasting effects. You do not instantly recover from trauma.

Enforced expectations:
  • Serious injuries require EMS or prolonged recovery RP
  • Multiple injuries compound and reduce capability
  • Ignoring severe harm is FailRP

2.4 Scene Commitment

When you enter a scene, you are expected to see it through. Scenes end through roleplay—not convenience.

You may not:
  • Leave scenes to avoid consequences
  • Log out / go AFK to escape RP
  • Abandon interactions without RP justification

2.5 Emotional & Behavioral Consistency

Your character should behave consistently with their background, the situation, and prior events. Extreme shifts without buildup may be ruled unrealistic.

2.6 Failure Is Valid RP

Losing is part of storytelling. Getting arrested, losing a fight, or having a plan fail is not FailRP. Avoiding failure through unrealistic behavior is enforceable.

Rule: If you are using mechanics or unrealistic choices to dodge risk, you are breaking standards.

2.7 OOC vs IC Separation

Keep out-of-character matters out of roleplay. Do not use OOC information to influence IC decisions, and do not argue rules mid-scene.

Not allowed:
  • Using Discord/streams to influence RP
  • Arguing rules during scenes
  • Injecting OOC info into IC actions
Do instead:
  • Finish the scene
  • Report issues afterward
  • Keep RP collaborative and calm

2.8 Staff Direction

If staff give direction during a scene, follow it immediately. Do not argue mid-RP. Ask questions after the scene concludes.

2.9 Respect for Other Players

Give others time to respond, avoid forcing outcomes, and share scenes rather than dominate them. RP is collaborative.

Quick Jump

2.1  ·  2.2  ·  2.3  ·  2.4  ·  2.5  ·  2.6  ·  2.7  ·  2.8  ·  2.9

KEYSTONE REGION
Pennsylvania Roleplay Network built for realism, fairness, and long-term consequences. Canon defines rules. Courts decide outcomes. Staff enforce process.
Governance
Public pages only. Internal governance files remain restricted.
Note: Keystone Region is a roleplay network. In-character events are fictional and governed by server canon.
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